Factorio fluid mods. 6 recipe for flamethrower ammo.
Factorio fluid mods 6 Date: 2020-4-24 Features: - Adjusted the fluid flow coherently with how Factorio manage the fluid height. by DellAquila. To further refine your search, use the sidebar on the left. Here are the changes introduced by this mod: Fluid wagon: * The capacity of fluid wagon is reduced from 75k to 30k (10k for each tank). 6 recipe for flamethrower ammo. Allows you to place pipes of different materials next to each other without them connecting. The Factorio 2. Furthermore, the throughput can vary depending on the order that *Check out “Configurable Valves” by Stringweasel for a very clever and convenient valve mod* --Adds I, L, T, and Cross underground pipe extensions. Fluid Permutations works by generating a recipe for each permutation of the input and output fluids and letting you change between them. This mod does not affect the game balance, it's just a quality of life feature to help the game engine better handle fluid throughput, Adds the ability for other mods to add locomotives that use fluids as fuels. 0--updated to new factorio version--reduced fluid deletion rate to match the production speed (gets faster when speed is not enough) This mod adds a bonus to fluid output from recipes made with quality ingredients. Tweaks So this was something I noticed as I started truly using the mod, but most duct elements seem to have a fluid size of 400, the small straight ducts have a fluid size of 200, while large straights and undergrounds have a fluid size of 1600 (I didnt The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner. 18 - 2. Therefore the pumps act as if they were pumping between tanks (because they actually are). The more fluid you store, the more power it will require! There is a mod for pipes, High Pressure Pipes. Nov 1, 2024 · Should be comptatibile with most mods. Therefore, I suggest limiting the "Type" option to the Fluid Level Indicator. An alternative to flare stack/voiding fluids. Pipe throughput decreases over distance at an inconsistent rate, so the only way to reliably know how much fluid you can push through a pipe is to reference a table on the wiki. 0--updated to new factorio version--reduced fluid deletion rate to match the production speed (gets faster when speed is not enough) Jan 9, 2024 · BETTER FLUID THROUGHPUT. This mod is made to prevent 1 of the ways mixed fluid setups can deadlock. The changes are very small deleting fluids in the range of 0. Furthermore, recipe variants for all products are added, to replace fluid ingredients with solidified fluids. 18 Version 1. 0 A color mask for the fluid wagon, meticulously re-crafted in Adobe Photoshop 2024. Currently includes fuel values/pollution modifiers and will be updated to include flow information once the new fluid system is released. Version: 1. The fluid effectively "teleports" between the two endpoints. 3MJ, 1x Light oil = 1. 42 1348 40 1417 38 1492 36 1576 341670 32 1776 30 1896 28 2033 26 2192 24 2378 22 2599 20 You can modify the underground belt and pipe's distance,changes the fluid storage tank and fluid wagon's capacity as you like in mod setting. Synergy mod recommend Sep 16, 2018 · The Multi Channel Pipes Mod For Factorio This mod allows multiple fluids to run in the same pipe without mixing with each other, you can extract a fluid from the pipe using a fluid filter. Update for Factorio 2. Original version by Sopel is here. 2 Valves have been removed due to the current engine limitations. by raiguard. The underground portion of underground pipes are non-existent as far as fluid calculation goes. 你可以在设置中自定义储液罐、液罐车厢的容量倍数,在原有的长度基础上增加地下传送带和地下管道的长度,只要不超出游戏上限,原则上支持所有MOD,希望你们喜欢。 Nov 16, 2024 · Adds the specialized fluid "flamethrower fuel" (which can be barreled): equal parts light and heavy oil, based on the pre-0. --Adds an Underground pump. The pumps get internally connected to an invisible fluid tank. An addon to Advanced Fluid Handling mod that makes it more suitable for Pyanodon mods. Oct 28, 2024 · Fluid storage Krastorio Legacy. Renamed "Tier 1" to "Iron" Renamed "Tier 2" to "Niobium" Renamed "Tier 3" to "Multipurpose" Fix capitalization in the english locale; Adjust underground distances to match Pyanodon pipes; Change "Mini underground pump" to "Underground pump" It's because the underground duct is actually marked as "elevated 1" in the mod's data (vanilla undergrounds are marked as 0: ground level), so if you put a non-return duct before every transition from a corner, straight, or junction into an Underground, it will maximize the flow because the NRD (which is a pump internally) can lift the fluid 'up' to the Underground Duct's level. Press Shift + Y to draw all visible fluid systems. Bandwidth table for the mod: Distance (in underground pipes, two for 1 space) between valves. Rotate fluid inputs and outputs of buildings 10. This mod does not add any locomoties on its own but enables other mods to do so. This mod is a version of the original mod which is not deprecated, original one was deprecated for no reason. 4 years ago. 17. Entities in this mod. Large storage tank - 50k capacity; Huge storage tank - 200k capacity BETTER FLUID THROUGHPUT. The bonus scales linearly with the quality level, starting at a default of 20% for uncommon quality ingredients, up to 100% for legendary ingredients. There are many individual components, including curves, t-junctions, and a non-return duct. (This is standard game behavior. 0 (WIP), thanks to mattias1172 2020 Bugfixes: - Add Momo +(30)Science Mod Mix and Unmix Vanilla fluids to transport in one pipe, storage tank or fluid wagon. If it's not compatible, please let me know. Ever been tired of input or outputs of fluid being in the wrong way, wanting to swap 2 inputs to make things easier ? Fear not, this mod is there to help you chose the inputs/outputs you exactly want, not just mirroring the recipe, you have access to any kind of combination ! Yellow - Pipe connection is blocked by another entity, or this fluid is not connected; Red - Pipe connection is blocked by an entity with fluid connections e. -- Boilers produce steam for the same cost as before with solid water. Mar 31, 2024 · Adds ability to set filter for fluid wagons. Fluid Trains deprecated . -- added new mod settings for pollution-- more optimized fluid removal Version 1. 5 Date: 2020-4-24 Bugfixes: - Now endpoints will be placed in the correct direction when they are built from other mods. factorio. 0 - Factorio 2 compatible, added little german translation 4 days ago · An updated addon to Advanced Fluid Handling mod that makes it more suitable for Pyanodon mods. 4. The Fluid Memory Unit can store an infinite amount of any liquid or gas. com | Forums | Wiki | Mod Portal | API Docs How to solve this problem by means of mod? (of course it is necessary to use underground pipes) Install a non-return valve every Y underground sections. Thanks for everyone that played it (special shoutout to JamesFire)! I really had fun developing this mod, but leaving it behind lifts a weight from my shoulders. Improves fluid handling by scaling and compressing all fluid values by a factor of 10 to solve pipe throughput issues. I take a note of what fluids were present before I set the recipe and then insert the same amounts of the fluids in the appropriate fluid box. You will need another mod to add new pipes. will this mod be ported for factorio 2. A very expensive 1x1 fluid storage tank that can hold an unlimited amount of fluid. And it would take me some time to do it (which I don't have much right now). Upon updating to the latest version of the mod, I noticed that not only the Fluid Level Indicator but also many valves and storage tank GUIs have the "Fluid Level Indicator" option. Factorio version: 1. 04 Commits: - Prevent crash from opening a fluid wagon with fluid from the map Version: 1. The tank costs as much as 100 regular fluid storage tanks (2000 iron plates and 500 steel plates) OR you can make it directly using 100 fluid tanks. UPS Impact. 0. com/mod/underground-pipe-pack Oct 24, 2024 · Since I'm in desperate need of a mod to flip recipes, i tried making a local copy with the updated json and changing global to storage but this lead me to finding another change in the api. - One way valve: Only allows flow in one direction, when the input fluid level is higher than the output fluid level. 1 Augmented or new ways of transporting materials - belts, inserters, pipes! Fluids Mod tag: Fluids Version: 1. But that thread also showed that it is necessary to also nerf barrel. Content Mods introducing new content into the game. FMF Version: 1. 0 counter part. 09. 16 - 1. -- Boilers produce fluid steam for turbines. 27 days ago. 17 - Add a sanity check for nil fluidboxes (will prevent a crash if another mod does this) Version: 0. Startup setting for the valve's pump speed when it's open. 7 Date: 10. This mod blindly updates the alignment tolerance for all pumps, so it might be incompatible with mods that add new pump types and also need to modify the alignment tolerance. Does not work with the new fluid system rework in Factorio 2. Various aspects like recipe availability and stack size can be configured via mod settings. 2 Date: 2024. Version It also makes long fluid train to be rare, since 1 or 2 fluid wagons are already enough. For reference, each fluid's power output, and pollution multiplier: crude oil = 1. 1 valves to their 2. This mod includes three valves from the Valves mod. 5MJ, 2x Heavy oil = 1MJ, 3x About the problem of length, factorio fluid engine force player to build a short fluid network, because if u will think a moment about that equation u will understand that more is the fluidboxes more is the time needed to share fluids, less is the difference between entity, minor is the throughput, and if we suppose a situation where consumer Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay. All pumps can be set to work only with a specified fluid; All fluid wagons can be set to accept only a specified fluid; Pump filter can be set from circuit network similar to inserters; Copy/paste is supported; Blueprints are supported Improves fluid handling by scaling and compressing all fluid values by a factor of 10 to solve pipe throughput issues. ***VERY IMPORTANT*** You MUST put a pump to output fluid, otherwise no fluid will come out. 0? Valves have been removed due to the current engine limitations. I find this redundancy unnecessary. Fluid Must Flow adds ducts, which are enormous pipes useful for carrying large volumes of fluids long distances. Liquid storage like FS-50 and FS-200 whitch have 50k and 200k capacity. Since Factorio 2. Sorry about that. Press Alt + Y to automatically visualize systems on mouse-over. Content Mod category: Content Mods introducing new content into the game. 1 Rotate fluid inputs and outputs of buildings Utilities Mod category: Utilities Providing the player with new tools or adjusting the game interface, without This mod (in data-updates) searches for any techs that unlock normal flamethrower ammo and add the fluid and ammo recipes to its unlocks. Unless I'm misunderstanding what you're saying, just add this mod as an optional dependency (to ensure it runs afterwards) to yours and do the same thing in reverse (search techs for anything unlocking my Mini Trains Fluid Alignment is a Factorio mod that aims to allow fluid pumps to work with Mini Trains even in mods that add new pumps, such as Nullius. CHECK HOTKEYS FOR MOD. Fluid Must Flow adds ducts, which are enormous pipes useful for carrying large volumes of fluids long distances. Changes: 2. This valve has no measurable impact. 0; Update for Pyanodon's braided pipes; Renamed "Tier 1" to "Iron" Renamed "Tier 2" to "Niobium" Renamed "Tier 3" to "Multipurpose" Fix capitalization in the english locale This mod adds a bonus to fluid output from recipes made with quality ingredients. Besides the recipes to mix, also accompanies a small chemical plant, to mix and unmix using less space. Thank you in advance. I changed it slightly, but it should work now with PickerDollies and other similar mods. 0 update changed the fundamental game mechanic this mod (ab)uses, the fluid mechanics, and thus completely breaks this mod. Factorio Does this/can it include the ability to draw fuel fluid from attached The mod "Realistic Fusion Power" adds 10x Power steam turbines and heat exchangers, but only makes them a different color to visually distinguish from vanilla types; If you're using FMF, odds are good you're using it in Large Power applications where sustained flow over 9000/s is possible. The more fluid you store, the more power it will require! Factorio. If it runs out of power, then it will not accept any more fluids until it gets power again. Version Oct 7, 2024 · Adds the following balance tweaks from FFF-430: Pumps only pump 1200/s and fluid wagons can hold 50000 fluid units Fluid Filter. You can attach it to a tank to measure the fluid level or can be used to see when to add a pump. Also when entities with different fluid filters are connected. Advanced Fluid Handling For PyMods. 4 years ago Mar 17, 2023 · Numerical display showing the fluid/gas level in a system. 001-0. 8: Capacity: 25000 Weight: 1000 Recipe: 1 Fluid-Tank (plus steel, gears, etc) The mod does only one thing related to fluid boxes - when the recipe is changed (via scripts) while the entity is crafting, the fluid boxes are emptied and so some fluid is lost. 1 - Nope 1. This mod does not add any locomoties on its own but enables other mods to do so 1. 1 -fixed a very common crash. 16 Available Languages : English Special Thanks to Gotlag for the orphan finding function This repo contains a mod for the game Factorio which provides bonus output for fluid products when crafting recipes with quality ingredients. This mod does not affect the game balance, it's just a quality of life feature to help the game engine better handle fluid throughput, This is most likely due to mod loading order - the other mod loads after Fluid permutations and FP generates permutations before the other mod modifies the recipe. 0 Date: 2020/12/09 Changes: - compatibility update for factorio 1. Press Control + Y to toggle between color-by-fluid and color-by-system. Long stretches of straight ducts will be combined into fewer entities to improve throughput and save UPS. Does not affect the game balance, just a QoL feature. - Overflow valve: Only allows flow in one direction when the input is higher than 80% full. lua side. Mod developers Adds functionality for locomotives to use fluids as fuel. 8. Either way, it takes a LONG time to craft. 01. 35) * 300kW The scale factor be changed in the mod settings. Press Y to draw the selected entity's fluid systems. The entities can also be placed on space platforms when added to the Space Exploration mod. com | Forums | Wiki | Mod Portal | API Docs - Flow meter was removed. Before 0. Ported from Wagon Colors mod per GNU LGPLv3 Welcome to the magic world of Factorio fluid mechanic! All work as intented, in fact, if u try to do the same (the bottom test) using only chained vanilla pumps (no pipes or less as possible), u will get a strange output too (if the vanilla tooltip is right the max vanilla pump throughput is 12'000/s!!! Download on the official Factorio mod portal. Mar 17, 2023 · Numerical display showing the fluid/gas level in a system. 16. 0 Yes, thanks for this. 0; Update for Pyanodon's braided pipes; Renamed "Tier 1" to "Iron" Renamed "Tier 2" to "Niobium" Renamed "Tier 3" to "Multipurpose" Fix capitalization in the english locale Factorio version: 0. General Informations about the Mod Factorio Version : 0. Mar 14, 2023 · Fluid level indicator and flow meter with a numerical display, that changes color based on how full the fluid system is (in a stationary system). pipe to ground. The mod generates recipes and items generically based on the available fluids and barreling recipes. Avoid wrong fluids mess with your factory. Adds additional information to any fluid tooltips, particularly useful when mods have changed fluid properties. Factorio. 7 I feel that the issue is due to you having 4 entities for each inlet/outlet (n/s/e/w) - if you set up a square of 4 one-way-valves each pointing in their own direction, connect them by wires and set some settings, then blueprint it, rotate, and place over the existing, everything works as expected. Mod category: Utilities Factorio version: 1. Modders can use the mixes to produce new items too. 1. For example the Advanced oil processing takes 2 fluids and outputs 3 fluids, so this mod generates all 12 permutations (as can be seen in the pictures). 7 Date: 2 September 2024 Minor Features: - Added localalized mod description and name. Features. Adds very large pipes with enormous throughput capabilities. Mod category: Tweaks Small changes concerning balance, gameplay, or graphics. There are currently no plans to introduce custom animations due to the complexity. Report the issue in the discussion tab. if it was -1 The fluid unit requires power to function! The power usage is equal to: 1MW + (ceil(fluid amount / 1000) ^ 0. by Dremon. 1--updated mod to 0. 0014 for normal pipes and most likely wont be noticed Has some overhead, so its not recommended for large factories. Compress all fluids by a factor of 10 to ease fluid handling, solve pipe throughput issues, and improve UPS. 3 Date: 2024. g. Version: 0. K2 Fluid Storage. 1--bug fixes--added mod setting to speed up the fluid removal speed Version 1. Therefore, I nerfed it. Fluid level indicator and flow meter with a numerical display, that changes color based on how full the fluid system is (in a stationary system). Designed as a less fancy alternative to advanced fluid handling, without the recipe complexity of flow control. Pipe color is changed via startup settings with tint. This mod changes the fluid wagon capabilities back to before 0. Mods introducing new content into the game. 1 Factorio version: 0. Factorio version: 2. 28 Commits: - Teleport the fake tank along to keep it in range An alternative to flare stack/voiding fluids. - Top up valve: Only allows flow in one direction when the output is higher than 50% -- added new mod settings for pollution-- more optimized fluid removal Version 1. 2. The bonus scales linearly with quality level, and starts at +20% for uncommon quality, up to +100% for legendary quality. ) ENGINE LIMITATIONS:--Pumps with underground input do not display fluid color when pumping or containing fluids. 31 Commits: - Fix loading with editor extensions instead of marking it as incompatible Version: 1. 17 Mod Mash Splinter for Fluid Handling, Add's pipes and fluid control systems. 2 - made the mod work for all fluidboxes Fluid Must Flow adds ducts, which are enormous pipes useful for carrying large volumes of fluids long distances. Planned update In future the auto join algorithm will be improved. - Compatibilities with other mods are turned off until the next version. Bugfixes: - Fix crash introduced in the previous update. lua on line 263, you make a call to the game script to get the recipe difficulty:. Gives a 40% damage bonus to flamethrower turrets (as opposed to 5% or 10% for heavy or light oil). Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them. Does not change anything about the game on it's own and completely relies on other mods to add in the actual locomotives. 0 is coming with fluid permutations being built-in, I don't intent to implement it. The more fluid you store, the more power it will require! 2019 Info: - Change factorio version to 0. Description. So far it has only Jun 21, 2024 · It is no secret that Factorio's fluid system is unpredictable, unintuitive, and at times, frustrating. It increases the "pressure" to 500, to increase the fluid flow rate. Changes: 1. The fluid unit requires power to function! The power usage is equal to: 1MW + (ceil(fluid amount / 1000) ^ 0. Liquid storage like FS-50 and FS-200 which have 50k and 200k capacity. 3. Add the Large & Huge storage storage tanks from Krastorio 2 to your game without adding any of the other features of the awesome Krastorio 2. 1 Date: 2024. Fluid Must Flow. Supports any modded fluids and FNEI. To solve your problem I would need to change the entity itself (I believe oil refinery is dealt differently internally when fluid is distributed). Adds 3 tiers of underground pipe extenders and junctions for Pyanodon mods. Please specify what the other mod is or provide the list/chain of mods that have modified the recipe. -- Replaces all fluids with items, 1 solid = 40 fluid-- Adapts all recipes to the change-- Removes all fluid containers in buildings so they can be nudged by picker. 0. Solid steam is only produced when required by recipes. Fluid storage Krastorio Legacy. Jan 9, 2024 · Improves fluid handling by scaling and compressing all fluid values by a factor of 10 to solve pipe throughput issues. 2024 Features: - Support Factorio 2. Settings. Mar 23, 2023 · Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay. In your control. Original version by @Sopel is here. *Check out “Configurable Valves” by Stringweasel for a very clever and convenient valve mod* --Adds I, L, T, and Cross underground pipe extensions. There's a special case to fix up the computation 4 days ago · An updated addon to Advanced Fluid Handling mod that makes it more suitable for Pyanodon mods. Use the new Black Fluid Tank Wagon that gives you more space. For an example of a mod that adds fluid locomotives, take a look at Steam Trains and Diesel Trains. 9MJ, 10x Petroleum Gas = 2. 8: (this is what the mod will set it to) Capacity: 75000 Weight: 3000 Recipe: 3 Fluid-Tanks (plus steel, gears, etc) As of 0. - Pyanodons: Will automatically migrate old Factorio 1. 02. Mar 31, 2024 · This mod adds ability to set filter for pumps and fluid wagons, similar to inserters and cargo wagons. Performance penalty is okay for small to medium sized builds, but will eat UPS on very large bases. 2 - Added the ability to resize the storage. Flow. Dec 23, 2019 · - And remember (looking performance) that Factorio fluid flow is designed for penalize long fluid entities connections (this is hard-coded, it isn't violable) - Is suggest to understand this concept for setup well the terminal parts of ducts: Bottleneck. Disclaimer Oct 28, 2024 · Fluid storage Krastorio Legacy. Tweaks Mod category: Tweaks Rotate fluid inputs and outputs of buildings Utilities Mod category: Utilities Providing the player with new tools or adjusting the game interface, without For recipes where the inputs or outputs have 1 or 0 fluids, but 3+ fluids for the other side Fluid Permutations correctly generates all of the permutations, but then skips one in the control. Adds the specialized fluid "flamethrower fuel" (which can be barreled): equal parts light and heavy oil, based on the pre-0. Dec 16, 2022 · Check out the mod here: https://mods. When a fluid is connected in another pipe, the indication level goes down. Version Game Version Adds the specialized fluid "flamethrower fuel" (which can be barreled): equal parts light and heavy oil, based on the pre-0. --Adds pipes to ground with I, L, T, and Cross shaped underground outputs that are able to be rotated independent of the above ground port. Full mode (old default) More Oct 7, 2024 · Adds the following balance tweaks from FFF-430: Pumps only pump 1200/s and fluid wagons can hold 50000 fluid units This mod alters existing pipes. Adds functionality for locomotives to use fluids as fuel. ysz ndmtabv fdot jtsescl vifad dqozbk xnyzkw lbhroqi zspnn mpcxyh