C4d to blender reddit I was only on beginning of learning C4D when i switched to blender, so my experience with it is limited but i can compare learning from scratch in both to some extend and I'd say blender is more intuitive, easier to learn, plugins make a lot of difference. I found the keybind menu, but i cannot seem to have "1/2/3" together with the Left mouse click. I could also see people learning blender who would just use c4d as a way to support 3d needs in a primarily AE workflow. is it easy to animate things in c4d vs blender ? like blender have autor rig addon that easy up character rigging vs c4d Blender. But you can use one of the many other export methods available. Hello everyone. C4D historically probably has more working professionals at a higher caliber of skill in the C4D talent pool vs blender which is very very very full of beginners thanks to it being free. Blender vs C4D in the longrun I'm currently studying media technology in college with hopes to find a job somewhere in the field. Cinema 4D is great and probably easy to some extend but very pricey. Which allows normals of a geometry to behave like that of a different geometry. Doesn't matter, whatever your more comfortable with. The vast majority of motion design, motion graphics and film UI use Cinema 4D. Also, the price point for Blender is hard to beat. I love the Blender community and find that because it's free software, there are tons of free resources and people willing to help. Long time C4D user here, recently learnt blender. I started in Blender years ago and it worked, ahem, differently. I'd love to try C4D, but the entry price was a barrier for me. Now I use C4D professionally so now it's more about our workflow being build around C4D and the C4D-exclusive X-Particles. It has a massive userbase, comprised of individual artists as well as studios of all sizes, all over the world. I still find C4D much easier to use so I want to stay in C4D as long as possible. I'm primarily a modeller. . Blender is also amazing, but requires more learning vs max, imo. Blender is a bit cumbersome but has become increasingly good and there’s so many tutorials, plugins and resources that make it easier, I would recommend to keep learning blender and UE because their development is going crazy fast compared to C4D. I have made a project which when rendered in cinema 4d will take too much time as I am not using the best processor in my computer and I don't have money for render farms. Totally depends on what you do in these applications though, I bet there are things done in C4D with better help and material than Blender and vice versa. This means it’s far better at things like symmetry, repetition, and modifying several unrelated objects with the same modifier stack. 4D has procedural tools and is best at that. Hi, Cinema 4D tutor and senior CG artist here. That doesn’t mean C4D and redshift are better. I spent the past 2-3 years on and off working in C4D to make renders of neurons that our lab reconstructs using AI. In the industry I don’t think its used outside of modelling. But going at this pace, there wont be future for c4d, especially next to ever evolving blender. I'm a die hard C4D user since the Amiga days. 67 для Cinema 4D, Houdini, Blender, Maya, 3Ds Max Redshift Render Скачать Redshift — на данный момент это самый быстрый GPU рендер для различных 3D пакетов. On humble bundle you can get gamedev. If you don't do that, it won't be linked with your . The truth is Blender is amazing, but Redshift is worth making the move to C4d ( that was the main reason why i learned C4d). I could see more people learning blender for tools like grease paint that doesn’t have a c4d equivalent. However recently i've been searching for tips or even tutorials on a couple of things and sadly i find like A TON of tutorials for blender and jsut a few for c4d. I recommend paid ones as they are more structured. You should follow along. To answer your question wolfyfloyd, C4D is not as much of a general 3D application as Blender is. If your leaning towards game cinematics and gaming in general save your money and learn UE and Blender. Hello everyone, How can I export animations made in Blender into Cinema 4D. C4d seems super slow cUse you have to navigate to everything like welding vertices or something. Blender can open any of those with the import options. c4d file in a legal, safe and usable way other than C4D itself. A 7900X or 13700k for around the same price will blow it out of the water, but the 7800x3d is still a very capable chip in those tasks, it has just much lower value for that and is comparable to a 7700. Hi there. So by extension you see “better and more” C4D work in the wild than blender work. I’ve been interested in Houdini for a long time but hearing “10–12 hours a day for a year” sounds insurmountable for me. does anyone knows how to use coordinates in blender the right way? I am currently on C4d but think about switching to blender. Blender is awesome and has better modelling tools than C4D. obj, . Somebody with insight into C4d full version would give you better info I've been using Blender, C4d, Cycles and Redshift altogether for about 4 years now. It seemed more user friendly in terms of interface than Blender 2. I'm at a medium-large size office with satellites in the major VFX hubs. Blender is a free and open-source software for 3D modeling, animation, rendering and more. If you can ball hard Cinema 4d has similar ones they just cost way more. Exporting Animation from Blender to C4D I am reaching out to all the C4D/Blender GURU's for Well, I personally have used 3ds Max and blender. Both with Octane and Redshift and well before those days came around. Another critical shortcut would be one for each mode (Model, Faces, Edges, Points and Object) to 1/2/3/4/5 so can swap easily. If you get a crash report on next restart please make sure to send it to Maxon. But I also monitor the rise of blender in Studio settings. Just because it is less good than other similar priced products it does not mean it is totally useless. It's absurdly light-weight for how powerful it is. Alright, so I've been learning blender now 23 days after creating this post, after having learnt fundamentals from cinema 4D, I must say that C4D interface was way more intuitive and easy to take in hands compared to blender, especially for beginners, for real, i would have been so lost if blender would have been my first software, it is harder in every ways, too much short cuts for anything Now we're basically a Blender Houdini mix. That would be Maya or C4D. C4D might have mildly smoother modelling tools and better implementation of simulation tools for doing fluid simulations. I am not a c4d user and am not sure of its capacity for fluid and particle sims. I am by no means used to using XC4D so please be thorough with any explanation step by step. Tried using the initial alpha version of redshift on blender, but its still not there yet. obj" , ". Looking for some help trying to export a C4D file to blender, this one contains a mograph animation of balls flying around in a zip lock bag, however when exported as an fbx and imported into blender they default to their grid formation. Sort of the crowning achievement of the open source world, but it's not considered industry standard. I've been a big fan of C4d and started it for Motion Graphics and later maQde a proccess to Modeling and materializing. I'm not totally sure (haven't used C4D for a while), but I don't think C4D stores colour information as Vertex data. 66K subscribers in the MotionDesign community. I’m not well versed in this stuff but something about the rig and scripts not transferring over well? C4D has one of the most user friendly UI's I've ever seen, untill it doesn't (thinking particles, Pyrocluster). It depends on what metric you apply. If you wanna do production work (modeling or animation) take Maya, you're eventually gonna need to use client specific software and that usually works through maya. As cool as Blender is, if you want to work with other motion designers (or you want to work at a studio doing motion design), C4D is much much much more widely used professionally. the reliability of it for this specific use case is time-tested and I'm seeing why Cinema 4D is popular for motion graphics. Cinema 4D was the easiest to learn, gave me good 3d fundamentals and even after a few days of working Blender I already appreciate Cinema 4d's very logical lay out and efficient UI design when handling huge amounts of data. But I learned blender and the modeling was way easier and more intuitive. fbx, or a . We also sometime talk about other canon equipment such as printers. It's a very capable piece of software. 110% agree with this. I already have paid in for Trapcode and was wondering the benefits of C4D with Redshift over Blender with Cycles. I’ve been a member of this sub watching blender from afar for a couple years. Go Blender! Oct 22, 2018 · Maxon's Cinema 4D is a closed and proprietary tool and there is no way to access the . I want to import the entire animation to Cinema4D so I can render it using C4D/Redshift. If no crash report pops up the problem is very likely outside of Cinema 4D itself (driver etc. but blender is so fun for modeling. ". I have a completed animation I have made entirely in Blender. Blender has a very large community where people share free resources and tips. C4D: Since I'm not on a Windows 10 machine, I can't try this right now. Huge user base. fbx" , ". I’ve been learning it and I love to work with Redshift and Octane which is soemthjng I don’t fully understand when I work Octane Blender. If you provide a valid email there is a good chance they can give you information on what happened. 1. It's just better suited for it, regardless of whether or not Blender is any worse or better at motion graphics than C4D is. So I will be giving it to a friend of mine who will render it for me but the problem was he didn't have cinema 4d but had blender. 2 -> Is going on C4D octane an upgrade and would be a time saver for me ? 3 -> Feel free to tell me your workflow, what you think is the best for a product render Designer that is looking for fast realism. Blender has some modeling tools that C4D artists look at with jealousy and and the grease pencil thing is cool. How would I do this? Do I need to create an FBX file or do anything else special? Would love to know! Thank you :). Depending on the scene, the only real work necessary is probably some basic UV unwrapping, and then baking of all the generated textures. Is it possible to have C4D's "3d viewport" navigation keybindings in Blender? 1 for movement, 2 for zooming and 3 for rotating? Blender's standard navigation makes me cringe. I plan to donate to the foundation and as I get more familiar with the software…join in discussions. 0. In conclusion, you can't go wrong with either, but if you wanna go into visual artsy creative kind of stuff try Blender or Cinema 4D. 1-> Octane blender: can you get the same realism as in C4D easily ? I heard about confusing color management. Wow, you really took the time to comment on something that was referring to an old edition of Cinema 4D, does that make you feel smarter than you actually are? Cinema 4d updates twice a year now so yes Cinema 4D can natively create clouds now. If its free, isn’t it possible Sep 5, 2019 · Hello Blender world. If you learn Blender well, you could transition to C4D in a week and the opposite is true. I have tried baking the animation and exporting as fbx, but that doesn't seem to work for rigged characters. But just keep in mind, there are always going to be things that Blender will be better at, and things that C4D will be better at. Parametric Objects: want a parametric object? Great! Oct 7, 2023 · Hello I’m a long-time Cinema 4D user, thinking of switching to Blender. Cinema is lacking in so many features when compared to Blender. I don’t really trust them anymore, given the way they did it: without warning, right before the start of the semester, with no clear timeline to resolve the issue. Modelling, rigging, texturing etc is a lot better in Blender and will feel very good after using C4D. Just keep in mind that information may be lost, like animations, rigs, and materials. My teachers do not know much about VFX so ive been teaching myself blender, but I don't want to sink too much time into learning a potentially inferior and more complex program then I need. Houdini: Best for procedural simulations. C4d is a full version of the software and is different than c4d lite in what it can do. However c4d lite is limited in what it can do and I gave up on it for 3d. ). First, the cons of Blender: Navigation: C4D is just more elegant. I use it for environment art, modelling and rigging as well and sometimes render in blender but most of the time i would make final renders and animations in Cinema 4D since the work I do is based around motion design. There would be more than enough individuals willing to do this for pay. The render engines it comes with are also pretty good (Cycles and Evee) and you can even use Octane if that’s what you like. Seems to me that blender will eventually take over the industry and it’s Free to learn. Use in combination with a traditional DCC. Secondly Blenders got everything from in depth and cohesive sculpting mechanics to faster render times etc which C4D requires external software to function most of the time. Watch someone new to both programs - within minutes they’re comfortable navigating C4D, blender takes longer. I upgraded from a 3070TI to a 4080 and I saw almost no performance boost in Blender. If you have budget it doesn't hurt to learn both C4D and Blender it really depends what stuff you want to get hired for. I’ve used c4d for 10 years but am moving to Blender now. Cinema 4D: Best for motion graphics. I've used C4D for years. C4D, Blender & AE . Cinema 4D compared to Blender is very beginner friendly because you can pretty quickly do impressive looking animated renders. By far most Cinema 4D crashes are caused by either drivers or plugins. yeah it costs more money but the software is better designe and way easier to use, and being easier to use means time saved and less stress, and that improves quality of life. Like C4D and Blender, I think SideFX also does an insane amount of community outreach, and really cares about making their software fun. I'd say either texture baking or recreating the materials but if you just got a gradient then recreate it natively. 2M subscribers in the blender community. Jun 3, 2015 · I wrapped up all my C4D stuff and hid it in the attic! Plenty of tutorials and tips on-line are available. The thing is I don't see C4D being talked about that much in the game dev community, as Blender is more popular for being a great software that is also free, and this made me question if I should learn Blender instead. For the non-blender users: I was wondering if Cinema 4D has a feature or tool to do something similar of what Blenders Data Transfer modifier does. Maxon (makers of C4D) despite giving users just enough to not completely jump ship, are hemorrhaging users due to buggy releases, licensing that doesn't work, updates people don't ask for and a bunch of other obnoxious crap. tv for cheep now and then I was C4D only for a long time. It's free, and there is much more tutorials. If you are willing to pay, best bet is to post on the Blender or C4D subreddits offering the job. My other friend uses C4D almost exclusively and can’t use the model at all for a small fun project. Really can't figure this one out, not a PC geek, moving from Mac, I want to feel the POWER If you use Adobe for your motion graphics then c4d. In blender I can box model almost anything with just hot keys and the mouse. Here is a list of Scripts that i worked on, you will Find scripts to create some primitive shapes directly on any given selected object or component, mograph objects directly on any selection, modifiers and such, a script to delete any selected components or abjects (alone if parent ), live selection script that works as you live selection but when pressed again it toggles between visibly Other than that. I’m using Adobe package for many years already, self learned 3D in Blender 3-4 years. Ultimately Blender can do most or all of what C4D can, it just may take a lot more work to set it up. Getting answers on Reddit for example has worked way better for me with Blender than C4D because there’s so many more people using it, so answers are more likely. I prefer C4D for all things mograph though and particles etc. for simple mesh transfer and Alembic (. I invested in a cheap C4D package with yearly updates, but the subscription model where you always get the biggest feature set doesn't suit me. Overall C4d gives you a lot of power to create procedural effects pretty intuitively. It seems like blender has a good native one (eevee?), whereas for C4D I'd have to invest in a 3rd party one, is that correct? Can someone tell me a bit more about these two softwares in regards to realtime rendering? Also, since blender seems to update often, is it still true that c4d is the go-to for mopgraph? Thanks a lot! thanks for defending c4d man, i swear these days theres a holy war from blender users onto still using cinema 4d. But, not very common on job descriptions (yet). Learn Houdini or Blender. What bothers me is that it seems that there is no real coordinate system like the one c4d has. Two things motivated me to make the move: -2. 8, but a little less precise and a little more fiddly. Hey. This subreddit is available for artists / designers as a place to share inspiration & ideas, ask… I personally picked up Maya because my job required it. C4D's particle system is 20 years old and in need of a massive upgrade (instead, in the latest version, they rearranged the user interface - so thanks for that!). Yes of course, I would recommend modifying your c4d shortcuts so it matches the blender ones that you are used to. The title says it. C4D might have some direct linking with AE in terms of having both applications open at the same time and communicating. C4D will have little to offer me since I don't really care about motion graphics. As far as modelling software goes, I prefer Max or Blender. I only have it cause of student discount. dae" . Can you please advise me if I should stick to Blender or starting new path with C4D is a good idea? Blender will never be able to Compete with C4D in varied areas, same as C4D will never be able to compete with Blender in others On paper its a similar type of software but in reality these are quite different and you will be able to achieve different things. It's hard to grapple with this question because of things that can warp your view and has more than a few C4D types looking temptingly at Blender. C4D is more standard, but when it comes to actual use Blender is definitely up to snuff and does a lot more out of the box than C4D. View community ranking In the Top 1% of largest communities on Reddit. For Arnold I recommend Arvid Schneider's YT channel and Discord server. Download it… Thank you so much for this!!! Really insightful, I think on my home setup I'm using an AMD Radeon, i5 11th gen, and just 16GB ram -- feels really insufficient but I didn't know what would be a better setup. For professional motion graphics, this is just unacceptable. I think you might struggle to pass that information over to Blender. IME so long as your files export/import correctly people generally don't care what you use. Not saying this isn't the about C4D, just don't have experience with that community. Blender is used for small scale animation studios (some Spanish studios who deliver Netflix animation ie) and tons and tons of hobbyists. The largest and best Cinema4D community where you can share and discuss all things C4D! I would like to go deeper into motion design. Sculpting - I think most C4D users will just use Zbrush Conclusion: Blender has a cheaper wider variety of plugins. Choosing a CPU to build a powerful workstation PC. So if the deformer and effector system feels more intuitive and you want to make mograph animations, then maybe give C4D a shot - motion graphics is what C4D is best at. To resolve in Blender, go to File>External Data>Find Missing Files and relocate the original image textures. 3dsmax + Corona is just so hard to beat. C4D had abruptly dropped their educational license. Yeah dude, like you said - two years too late. I like it better. I recently started using Blender, it’s not too different and it gets you results faster Just switched from Blender to C4d because I rarely ever saw Blender in the wild. node system is quite powerful. So instead, I watched a guy on Youtube model something I've made before in Blender: a treasure chest. C4D has given me a livelihood and honestly taken me places but I think it's time I learn Blender too. I think a better question would be 3DsMax vs Maya vs Blender, or something along the lines of that. Redditors' opinions on Cinema 4D vs Blender are mixed, with some praising the stability and ease of use of Cinema 4D, particularly for motion… Blender probably just can't do anything with the materials from C4D because its a different program and its proprietary. You could always use both btw; cycles is still a good renderer and in my experience faster than redshift, and also free. Blender have come a looong way since tho and I think it's a very capable software now, it's still got some weird quirks and clumsy at times but back then it was a complete mess. I tried redshift for blender but it really doesn't work intuitively. Animation nodes can do a lot of what their mograph effectors can do, but animation nodes are far from drag and drop. I switched to C4D which has a peerless object class system and outliner. Why is c4d doing that, thats the question for c4d developers, and even they fanboys. First, decide which path you want to take, freelance for games, or professional for studio-based work - where Cinema 4D will be preferred. But now the problem is solved! Welcome to reddit's home for discussion of the Canon EF, EF-S, EF-M, and RF Mount interchangeable lens DSLR and Mirrorless cameras, and occasionally their point-and-shoot cousins. Cinema 4D likely has a way to export your scene to a . I recently got access to Cinema 4D and I’m considering starting to use Cinema 4D for my animation and all that stuff and model in Blender, simulate in Houdini which I’m learning. Learning is so much easier with cinema 4D because the UI is the most intuitive one for any 3d program and the mograph system for animations is so easy and strong at the same time. I work in advertising/product design and C4d is by far the standard. I haven't been able to find the answer anywhere. I’m thinking of switching to Blender from C4D primarily because C4D is expensive to maintain plus mines pirated so I won’t be able to do any commercial work with it. If i select an object and want to know its measurement with selected polygons, where can i find this? or a polygon/point Blender: Best free DCC. Blender doesn’t have any tool set remotely touching c4d’s mograph tools, and even if it did it would be run by some guy; meaning it could lack support, be slowly updated, or abandoned. Cinema 4D + redshift by default produces the kinds of renders you can actually show to clients. 8 and the many outstanding features -Maxon’s move to subscriptions. Need Help! I've been working with Cinema 4D for a long time but I'm considering switching to blender beacuse it offers some better tools, but I just cannot get used to the viewport navigation. Скачать Redshift Render v3. Blender has eevee and cycles, both of them better than default c4d renderer, more free stuff for it while c4d plugins are largely unstable and not worth the money. Heard C4D opens more career doors, plus it’s way easier to get good effects there comparing to Blender. It is probably just me, and this statement my be heresy but, unless the tutorial is on something you want to do, I find trying to do what I want to do and looking in the reference material for techniques got me started faster. I am by no means used to using C4D so please be thorough with any explanation. Now i am making decent money and looking at better software cause Blender has been a headache in useability After effects has been more stable. Is there a way to program c4d hot keys to emulate blender?. I'm new to using it so maybe there is a reason ppl hard surface model in this program that I'm just not seeing yet. I belive some subscription to Adobe comes with c4d light. Wellp, C4D changed their educational licensing and now only faculty and students get it free. I just wanted to say hello as a new Blender guy. Plus, 3ds max just has more plugins and whatnot, from what I could find. The only thing ill say about these two softwares, if you ever get in a professional environment no will use Blender, and most will use C4d for TV mo graph anyway. Works well with other Autodesk platforms. But blender has the far superior rendering and lighting engines. Blender. c4d file. As said by others, yes, a lot of studios use C4D. Blender is free and is evolving. I’m currently decent at C4D - mostly interior stills, product animations and some simple sims. abc) for dynamic and advanced export. Need some help asap trying to export a C4D file to blender, this one contains this small animations of balls flying around in a zip lock bag, however when export as an fbx and imported into blender the default to their grid formation. And, when factoring in the cost per year to license Cinema when compared to the no cost per year to use Blender, why even bother with a paid app that is missing features that other apps have had for literal years, or, have very capable plugins available. In C4D, when you access an image texture, it always asks if you want to copy to the current location. yep, eevee is rock solid, I've seen UE4 & Eevee Comparison and tbh Eevee looks so much more photorealistic (not really real-time though compared to Unreal), but C4D is the only 3D Software that I'm really comfortable with and I don't want to jump into another software (unless there is a C4D to blender bridge like datasmith available) Blender is better at modelling, rigging, texturing, and so on. Gonna jump in with a follow up question. Which file type is suitable and what settings are the most preferable. I understand Blender is better for professional 3D artists No idea who told you this. Otherwise start with blender. I didn't find any easy/good C4D to blender tuts out there but do the donut tutorial and he explains the interface for dummies. dae. That may be the reason it's missing on export. I want to create full CG short films, I’ve used Blender for some time now and know how it works, I render out EXRs which I later combines together in Nuke. If you're just doing it all as a hobby, just go Blender. Z-Brush: Best for detail modeling. I still go back to Cinema 4D so that I can use it to get me some alembics out for stuff thats VDB related, or mograph related. Is Cinema 4D like viewport navigation possible in blender. My personal evaluation is: Blender does not have hierachy morphing like C4D (which is awesome for hand animation), blender's hai system cannot transfer hair systems from one character to the next when topology is different, while C4D just interpolates Cinema 4D still has stuff that Blender doesn’t but Blender is free, massively capable and there are heaps of tutorial, documentation and plugins that make it a breeze to learn. From easily navigating the camera around to moving an object within the scene - C4D just feels more intuitive. But I still don’t fully understand Blender and its open source model. So I model in blender almost exclusively and then I take it into C4D and light animate and texture using octane. Blender does this fairly well. Honestly if I had a choice, I wouldn't even use Maya. Five updates ago it couldn't. Motion Builder: Best for motion capture data handling. i use blender cause it is free from time to time so i am just noob to it my plan is to learn animation on end of things ,, thing is friend have seat of student version of c4d that i can use too ,so wonder . My friend has a custom build model that my other buddy made in blender and fully rigged, so he can use it in VR chat or Unity. Compared to cinema 4D blender is way more unintuitive. Which is what blender would need to read the colour (I'm not even sure that FBX can store animated colour). Please also check Behance job boards and see the comments - I have seen people being so brash as to blatantly write that Blender artists/ users should keep off. gtufma sqz lwvpy eyfa jbdowkgh ljo ius coydu nobitl hib