Wfrp reddit

Wfrp reddit. So, it's normally quite low fantasy and 'Grim and Gritty' in its content. They wanted more compatibility with the wargame though, so they ended up having a mixed wargamey and percentile stat block in WFRP1e. The less obnoxious answer is that while the game mechanically fits the setting very well, you'd have to do some tinkering to preserve the background flavour. qr-b. For our secondary campaign he's been tweaking things quite a bit, from Characteristics , to Skills to Careers . To begin creating my character I first examined the armory, and reasoning that the most advanced weapons aught to be the most powerful, I decided to specialize in engineer weapons. Where a Warlock! stat is randomised (e. Andy Law's been discussing some of his house rules on his Lawhammer Blog. WFRP 4th Witcher career. Popular. However - 1) the rules say that the money is used and spent between adventures, not lost to the Aether, and 2) - You could attach this both to the acquisition of expensive trappings and motivation to get back out adventuring. So I made a new one that puts things that belong together next to each other, and de-emphasises the things (mostly numbers) you don't need. When I say LM I mean LM, int included. Upon closer inspection of the bestiary it turned out a rat was a more capable combatant than they were… OP • 1 yr. • 6 yr. This means that, for example, a combined skill value of 50 is way better than 49, as you’ll likely get an extra SL from the The 4e Starting Adventure 'Making the Rounds' is probably the best place to start. 8. In 4e this is calculated by subtracting the number on the 10s die from the 10s number on the relevant skill (which is relevant characteristic + skill bonus). Gave a lot of flavour to your characters progression. It focuses on abilities that players and GMs can make use of to add variety and expertise to the fighting folk of the Old World. Unfortunately, GW and FF recently ended their partnership, likely as a result of GW starting to get back into making their own board games. My experience iwth 1e of Enemy Within is that it started out so well. There are some great quick reference sheets out there for 2e. THE CLUSTER-EYE TRIBE. But after that it all fell apart. Like 5 or 10 of them. I'll find it a post a link. 1 . 98: High Elf. Reply. WFRP in general often has an uneasy compromise between player freedom and "here are a bunch of scenes we want you to play through". Like every RPG ever made, it has problems, but overall there is no better way to get into WFRP, than this edition. They are all dudes and they are all brandishing weapons. WFRP House Rules from Andy Law. I’ve run one of the one shots in that, the Lock-In, and it was a blast. But now, with the reeditions coming, it is time to start it with a mix of A WFRP 2e Combat Cheat Sheet - work in progress. But a small part of the calculation is a bit unclear. Dark, gritty, with mature themes and British black humor. This is a map corresponding to the full description of the Grunewald Lodge, from Ubersreik Aventures 3 "Eye for an Eye" adventure. Altdorf is more of a sandbox. Hi! First-time poster/homebrewer here! I am currently trying to develop a reputation system for my criminal urban campaign in WFRP 2nd edition. Hi there. , Use Fast SL, ignore conditions and do this instead. But there are no good monster hunter careers like Witchers in WFRP. The map contains most of the cannon, but I wanted to make the map more consistent and fill the huge gaps with new towns and places of note. 2nd ed limits careers and balances them in power, introducing specialist warriors from elves and dwarfs. Priced $4. You can even upload a portrait. I also alterd teh rules a bit or simplfy them. Building on the dramatic events at the end of Power Behind the Throne, recruiting your brave heroes into the service of the city of Middenheim for Warhammer is D&D played on Hard Mode. WFRP is supposed to be grim and brutal. So my group switched to WRFP (4th ed) at the beginning of the year. The main problem is the inconsistency between 4e and the previous sourcebooks, especially in the map department. I have made my own maps in the past but obviously this'd be a time saver. Gunpowder and the printing press are new inventions, the old and the new world meet. 6. I'm generally into RPGs for storytelling more than action mechanics though. In a few weeks from now I’ll be starting my first journey into GMing WFRP 4e for 5 players in total. A while ago I saw a bunch of guys on the RPS forums that were playing WFRP online. Then after you roll, there's the options given in character creation that reduce the amount of xp you start with and reduce/remove the randomness. • 3 yr. This decision came after hearing loads of good things about Enemy Within campaign and the attractiveness of that random-nobody-level characters in a mud, blood and shit world. Closest we have are the Witch Hunters and Slayers, but they're specialized in different directions. fandom. Steps are of course: Step 1: Determine damage (Damage = weapon damage + SL) Step 2: Determine Hit location (reverse attackers hit roll, use table p15) Step 3: Apply damage (Wounds Gencon WFRP4e Announcements. Spells are divided into schools of magic resembling the winds, Dhar, and Divine. Sometimes, to bring down a government, you gotta start a fight. I use ‘Court of the Count’ as my main WFRP ambience and I occasionally use ‘Fog of War This is Reddit's home for Computer Role Playing Games, better known as the CRPG subgenre! CRPGs are characterized by the adaptation of pen-and-paper RPG, or tabletop RPGs, to computers (and later, consoles. There are some optional rules for assigning talents and skills based on where your character is from, and The Grimnir's Tavern, Random NPC Generator for WFRP 4e is a nice place that game me the idea to create a similar NPC generator. They are totally different games in totally different settings. Back then I ran games in homebrewed worlds (as I'm a control freak I think!) and it usually worked fine, with some tweaking to careers and spell names etc. Talents: Bless (Ranald), Criminal, Etiquette (Cultists), Lucky, Read/Write. Baragei. Bad shit happens and you are not immune. Each story I've run has had different players, different themes and have naturally flown off in their own unique and beautiful ways. Nonhuman PCs are much better than humans overall. • 8 mo. However, these newer products (excluding Honor and Intrigue) seem MUCH crunchier than The party had made it through the Oldenhaller contract, burned down a rival gang's illicit fighting pits, and fundamentally altered the balance of Nuln's criminal underworld. Hi all, I am about to finish an Apocalypse World campaign and I want to throw my players into the deep end with WFRP. ) WFRP & homebrew settings? Hey all, First post here, as I'm starting a new campaign and tossing between game systems. I also got EiS and the EIS Companion for Xmas, both hard covered books and mainly interesting to see what changes have been introduced to the TEW for the new woke agenda version of WFRP. Channeling and then casting. Not all of these are 4e, but that shouldn't really matter as the only difference between 1e, 2e, 3e, and 4e are the character profiles and they are easily converted using the free conversion VTT Battlemaps for WFRP Published Scenarios. Jun 19, 2019 ยท Hello everyone! I’m Ben, Assistant Producer with Cubicle 7, and I’m here to welcome you to the first installment of WFRP FAQ! This series of posts will go through the many questions we’ve received from all of you about WFRP. So yes, it would be considered dead/ no longer supported. WFRP is more grimdark, where the world is crappy and gets worse. 5th edition. I also slightly changed the geography of some places (e. Hello everyone. As said by others you don't need the trappings to level up. , not intended for a 30 years war or Colonial America campaign) WFRP 2E or 1e. Tabletop Audio has a great collection of Fantasy tracks. The only element I dislike in 1st ed This is Reddit's home for Computer Role Playing Games, better known as the CRPG subgenre! CRPGs are characterized by the adaptation of pen-and-paper RPG, or tabletop RPGs, to computers (and later, consoles. A lot of the less-impressive careers were left to shuffle about aimlessly. It used to be all chaos and darkness, good is chiseling out significant footholds and making a comeback. Here's one that I think looks pretty useful from The Esoteric Order of Gamers . It's kinda short (it took us about 3-4 sessions to complete), but it's really fun; definitely among the best 2e adventures. Official subreddit of Asmongold (as seen on Netflix) aka ZackRawrr, an Austin, Texas based Twitch streamer, YouTube personality, and gaming organization owner and content creator of One True King (OTK), a group of mostly Austin, Texas based content creators and owner of Starforge Systems, selling prebuilt gaming PCs. Warhammer Fantasy Roleplay (WFRP) takes you back to the Old World. For I think the simple answer is: If you're interested in WF, yeah you should get 4th Edition WFRP. I figured the posts might be of interest to some folks here A fresh blog post is up now, on the Bestiary, making monsters The way we handled that, if a player chooses Petty Magic as their first talent (as they often do), they learned petty spells by rote, just repeating the words of their master. Outside my Crunch comfort level. This is the document I was thinking of 536 Adventures for WFRP. Easy for your character to die/maimed. Character generation in WFRP looks pretty straightforward at first, but as you read beyond the core rule book things get a bit more complicated. 1e is simple but weird. abilities I just use them when it makes sense for the monster. Front line - start Hunter/Watchman max toughness and hardy talent (you'll be unkillable) and then advance to Pit Fighter. To be quite honest, I didn't care to even have them be a thing and I certainly didn't want it to be a boring D&D-esque '+1 to attack and damage'! That said, after Norse Mythology became a sudden phase of mine ( cough The This is Reddit's home for Computer Role Playing Games, better known as the CRPG subgenre! CRPGs are characterized by the adaptation of pen-and-paper RPG, or tabletop RPGs, to computers (and later, consoles. Hey everyone, noticed there wasn't a post about the things announced at the Gencon Panel yet. Skill = WS. Get the gang together, create your (anti)heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction. I used the Traits methodology used in the Core book Bestiary with skills and trappings. Rolling isn't at all optimal, but WFRP isn't really a game about being optimal. So for a starter character it is quite good if have a 50% chance of casting the most simple trick. It achieves two things in my mind. I understand the steps going from hit to damage. I want to see some townsfolk models. Also, make sure not to miss our sidebar links to resources: Solo RPG Resources. Form fillable WFRP Character Sheet, with revised layout. Simply for the fact that the community is active and we will get new stuff every year. While affecte by fear, you have -1 SL on all tests fo affect the source of the Welcome to /r/SkyrimMods! We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. 3. + Novitiate of Ranald – Brass 1. Game Mastering. After a few months of play I'm loving 4th edition, and not loving the character sheet. Every one of my three campaigns has started with the Oldenhaller contract. When I first read the rules I went "holy shit player fatality is going to be through the roof!" but then basically came to realize you can really only die if you run out of Fate, so that's not too likely. Damage = Strength. Those who make their lives in the Empire's scattered villages and hamlets know their existence is often perilous. Armour = Toughness. This still is not enough though. The lodge itself is a copy of the one provided in the adventure, but this map includes the grounds of the lodge themselves. I assume that you start with at least 1000xp extra. With the amount or books and infos on the Northern part of the Empire, I have decided to have my players achieve Theoderic Von Gausser dreams of conquering Marienburg, beginning with the Tumble Downs and moving forward. 14 5. The #1 Reddit source for news, information, and discussion about modern board games and board game culture. I really appreciate the work done by C7 with WFRP, and with the Enemy Within in particular, (appreciation traslated into supporting the line in C7 store) but I think last book is a missed opportunity to enlarge the scope in the campaign into an all-Empire Civil War leading to a proper all bets off Empire in Ruins atmosphere (as the title would Welcome to the Warhammer Fantasy RPG subreddit, a place to discuss roleplaying done in the Old World! Share with us the devious adventures you're planning for your players, or complex character you're running as right now. There is an index of all fan-written adventures somewhere. . 86–96: Dwarf. If the D20 you roll shows a number lower than or equal to your burnout die, a minor miscast happens, if the D20 shows a 1, it's a major miscast. The best way to wrap your head around WFRP character creation is to roll up a bunch of characters. I use to play a lot of WFRP 2E ~10-15 years ago, and loved it. Extra careers pop up all over the place. Infos on Marienburg (4th edition) Game Mastering. So, I use the SL system for Success Levels in test results, but The Enemy Within group setup. ago. There are a number of convenient iOS, Android and browser based RSS readers . As a reminder, here are the benefits given by each lore: Lore of Beasts: Whenever you cast an amber spell you gain the Fear (1) trait (Everyone has an extreme aversion to you and must be ale to pass an Extended Cool Test until you get 1 SL to get rid of the fear. I’ll explore the question, give a definitive answer, and give page references where relevant, and maybe even pull Adding Magic Items in WFRP. The careers system is really cool. Sullasara’s Spells of Unrivalled Utility is a fascinating collection of 24 new spells, three for each of the eight lores of colour magic practised in the Empire. I also embrace the dark aesthetics of WFRP and use music to reflect that. 97: Ogre. From my campaign. WFRP The Horned Rat PDF Out Now! The Horned Rat is the fourth volume of the revised and updated Director’s Cut of the Enemy Within, one of most highly regarded roleplaying campaigns ever written. At best you are delaying the inevitable victory of the dark forces at play. 13/8/18 - Now updated to Version 2. The very Warhammer blend of humor and horror makes it a classic imo. (Norse dwarves, Middenheimers, Middenlanders, Halfling Clans, etc are a separate choice and presumably go hand-in-hand with GM WFRP 4e, opposed attack roll, DETERMINE DAMAGE. These spells are designed to provide utility outside of combat, but no doubt canny wizards will put them to use and the stats in Warlock! were matched to WFRP in this way: Actions/Round = Attacks. There's a reason many readers now call Up in Arms WFRP the 4. The obnoxiously quick and easy answer is that it would be very easy to use Mythras with the Old World. Homebrew. r/WarhammerFantasy. 00: Gnome. Set in ‘The old world’, The Empire is reminiscent of renaissance Europe. But their first death happened down a dingy back alley in a dispute about pay. Empire in Ruins Companion includes: - Alternative Empires, features the ramifications of the fulfilment of the ambitions of Yann Zuntermein, Karl-Heinz Wasmeier, or the late Kastor Lieberung. Shadows over Bogenhafen and Death on the River Reik were great books, with much sandboxing, yet the players still advanced the plot, but also had a number of plots that were unrelated to the metaplot. First, it fits the game world. It's very easy rulewise and adds flavour to the campaign. Life isn't fair, you might want to be a wizard, but sometimes you get given a beggar and it's fun to make the best of that. Skills: Cool, Dodge, Endurance, Gamble, Melee (Any), Perception, Pray, Sleight of Hand. My guess is given all the optional rules there's a combination of them, along with some house rules, that would make the game simpler to run but still be the same game! I'm using a hybrid system that combines 1e, 2e, and 4e. Corruption & Lethality of WFRP in general. Share. It has a new universal mechanic that uses a feat-style exception system, that allows you to break the rules in specified situations. AoS is epic plane hopping high fantasy for the Age of Sigmar setting that uses a dice pool system. Join our community! Come discuss games like Codenames, Wingspan, Terra Mystica, and all your other favorite games! . Soulbound is more nobledark where the world is crappy, but the good guys are winning. It allows wider development of skills and great roleplaying, by switching careers. 5, 2D6 = 7 and 3D6 I'm looking at starting WFRP for a fairly novice group of players. The Warhammer setting is largely driven by the Warhammer Lore as interpreted by the GM presenting the game. The simple lore spells are around 3-4CN the petty magic is 0-1. The bill placed before the Reikland Diet in the small hours of the morning cited Graf This. This largely depends upon the type of roleplay game one is looking for and enjoys playing. Combat is pretty brutal. I'm eight months into the third wfrp campaign I've run. I am basing it on a mix of Shadowrun reputation system and DnD honor optional rule. So, since I'm a Game Designer by trade, I decided to start making In early 2512 IC, Karl-Franz, crown prince of the Reikland and Emperor, passed a midnight edict through the Reikland Diet to seize Ubersreik from House Jungfreud. I am a bot, and this action was performed automatically. Weapon = Weapon. Someone from the discord attended and summarized the event: Ulthuan book reconfirmed: Will feature full high magic rules, guides on how to campaign in Ulthuan (since it'll be very different) and also rules for reclaiming 4e Adventure Recommendation + Enemy Within Campaign. Prepare yourself for the struggle of the gutter, to fight for your survival, and to face corruption on all The magic rules are heavily tied to “Success Levels” (SL). I do recall an incident where a fellow PC complained when they tried to cut a mooring rope of a barge on the Reik and missed. A few good ideas but used mainly for inspiration. That’s my caveat for these two recommendations, but both options feature lighter and traditional Fantasy tracks too. 99. C is C, willpower included. Notes on the map. 69 rolled affects the crotch region. 01 Hard Night at Sigmar's Ruin | Adventures in Mordheim | Warhammer Fantasy Roleplay. In WFRP 2e, there were only a handful of what I would describe as "career paths," as in, what the characters would be expected to do as they increased in power and notoriety: becoming a wizard lord, becoming a high priest, becoming a judicial champion. A lot of skills in WFRP are for average doings which can be used to investigate mysteries. The closest thing I can find is the empire free company. Then their master tells them to come back, when they learn reading and will be able to memorise arcane spells written in the grimoire. I'd love to get back into that, but their group was closed and not taking on new members. The purpose of this is to motivate players, playing as criminals, to interact with the From what I could tell by googling it, WFRP was made by Fantasy Flight in partnership with GW, they have made many games set in GW's worlds this way. For casting the biggest lore spells you need at least a 101% base chance to even try and have 1% chance of success. Basically LM is the percentage of chance you can cast a CN-0 spell. I have a 2000 point empire army and have a bunch of free company. Capitalised LOWER mention in flow charts to ensure consistent style. So for your townsman example, you could say that the player Up in Arms provides options and guidance for Warhammer Fantasy Roleplay Characters who follow warrior careers. the coast of Lyonnesse, on the nortwestern tip The #1 Reddit source for news, information, and discussion about modern board games and board game culture. This uses the Channeling (C), willpower based skill followed by LM. Stamina = Wounds. I DM'd quite extensively with the 2nd edition, but I never really tried to get my layers into the Ennemy within campaign. For a group of three I would build - One front line, one ranged and one support. The players have to talk to important people to get access to even more important people. Hello everyone, I finally decided to go back to good-old Warhammer after being offered the 4th Ed rule book. And I guess a pointcrawl would somewhat resolve that (so long as you didn't mind too much what order those scenes happened in). I can't recommend the new system enough, and should 5e ever come out they really ought to use this new advantage setup. The other ones are pretty solid too. 4th Edition looks really promising but also sounds much more fiddly and crunchy than previous versions. WFRP is nothing like D&D. 1st edition has more careers and many are good for roleplaying. This uses the Language Magic (LM) intelligence based skill. During the MRQ-years a couple of WFRP-vets made the Clockwork It has an astonishing amount of content though! Meanwhile WFRP4e is still the good old percentile system with some streamlining and fixes - like advancement by 1% instead of 5% units, competing combat rolls so there is no longer whiff facter, higher base damage, critical can happen over 0 Wounds, and so on. g. Adventuring Skills = LD. THANK YOU Fatshark!! I never believed I could possibly play a game so drenched in WFRP stuff!! Ubersreik is represented with such accuracy, the names of NPCs, the references to WFRP adventures (from Eye for an Eye to Edge of Night, and probably the next DLC will be soaked in Hero's Call :) ), the heraldry, the landscape: everything in this game screams how much YOU LOVE WFRP TOO!!! Search Comments. Around them lies the territory of the Cluster-Eye Tribe, a confederation of Forest Goblin warbands who deal with So while I haven't played WFRP 2E per se, I am aquainted with it and I thought it would be interesting to create as powerful a character as possible. Join the community and come discuss games like Codenames, Wingspan, Brass, and all your other favorite games! Quietus87. The Wizards of the Empire have been abusing these magics ever since. The merchant notices something is rotten in the higher ranks of the merchants guild. Karl-Franz responded to recent tensions between the duchies of Wallenstein and Ubersreik. 99: Wood Elf. Hopefully they do similar revamps to channelling in the upcoming magic book. Presumably another advantage over WFRP is the improved competence of starting characters. the Manticore does 2D6 damage), the XD6 score was replaced with an average, so 1D6 = 3. I've been running wfrp for about three years. Sometimes I roll a seperated dice and when it hits a certain set of numbers the monster use it. Reputation system for WFRP 2nd. The side plots are great though, so if your group has a hard time with the intrigue, just make that part easier, and make the subplots SPOILERS: This portion was cut from the final version: References Warhammer Armies: High Elves (8th) Dreadfleet Captains Print on Demand for WFRP 3rd Edition by Fantasy Flight Games Warhammer: Dreadfleet by Games Workshop Warhammer Armies: Dark Elves (8th) WFRP 2e - Knights of the Grail: Bretonnia (Theralind’s Brood & L’Anguile details) Warhammer Wiki: https://warhammerfantasy. The book also has a bunch of lore and plot hooks on Moussillon if you want to set a longer campaign there. Improvments for the Oldenhaller Contract. If you like your WFRP with cards, tokens, and weird dice, this is the edition for you. Bretonnia is now in the midst of civil war between the Graalites and the Reformed. I loved 1st Edition back in the day and own the 2nd Edition books but never got to play properly. 2e is cleaned up and simpler than 4e but still has weird stuff (monstrous powers). Fantasy is gritty, Soulbound is heroic. The rat catcher knows the sewers, where goblins or rats might dwell. This 144 page book will contain: • A discussion of the Cult of Myrmidia, giving the most comprehensive Welcome to the Warhammer Fantasy RPG subreddit, a place to discuss roleplaying done in the Old World! Share with us the devious adventures you're planning for your players, or complex character you're running as right now. com I used to play WFRP in my teenage years and after seeing something about tabletop RPG's on reddit earlier I thought I'd see if there's a subreddit for this game. Player's Cheat sheet version 2 for WFRP 4E. In setting, AoS is a wild Planescape-esque over the top setting, while Fantasy is in a Fantasy Earth. I'm running some online WFRP on Roll20 (if anyone's interested - signup is here) but I was wondering if there is a decisive list of resources for running some of the published adventures with custom battlemaps. Roving bands of beastmen, bandits, and even the standing armies of petty lords all threaten these precarious settlements. A while back I done did a post putting together a list of all the official resources related to character generation in WFRP 2e: from the various different careers tables, to variant skills and talents associated with Imperial and non-Imperial upbringings, physical appearance tables, many e. WFRP is one of the RPGs closest to the dark and gritty setting of The Witcher series. WFRP is a low/dark fantasy with a good deal of brit humour that takes place in the Old World that uses a percentile skill system. I own both Zweihander and WFRP 4e, and nearly every similar blackpowder RPG (Renaissance D100, Lex Occultum, Witch Hunter 2e, Honor and Intrigue). Capitalised mention of Cool Test to ensure consistent style. ) These games tend to focus heavily on role-play and autonomy through the application of a player's chosen attributes and skills. But there comes a point where a PC dying, or being rendered unplayable, would derail a long running game that everyone at the table was invested in. Since this is my first time GMing WFRP (I do have 20 years of experience GMing a multitude of Character generation - A quick guide (2ed) Discussion. There’s an official cubicle 7 pdf, One shots of the Reikland, that’s available for about $5. WFRP 2e Compleat Character Creation Guide. The plan is to start of with A Night of Blood which then leads into Enemy in Shadows. However, I am interested in making something a little different: a sheet that organises all of the combat modifiers nicely in one place. Changes include: Small layout tweak which allows for: Advantage description included. That way you’ll become familiar with the different steps involved input the process because the rulebook is not very well organized in that regard. He is not the "Warrior Priest in an army of the Empire" type. Ravakk. This is great for RP-heavy groups, while the more action-oriented groups might grow bored. First time publisher DM of a 4th edition game here. This one increases in size every time you cast a spell (from d4 up to a d12). Deep in the Drakwald forest, beyond remote and wary forester’s villages, past the roving herds of Beastmen, and the trails of nameless creatures lies the Black Pit, secret and sacred lair of Night Goblins. When you do the math. So, I know that WFRP 4e is pretty silent on magical items, specifically weapons. EDITED: Here are the links. The summary from the drive thru page is as follows: Old World Adventures: Skarok and a Hard Place. The Empire in RuinsCompanion is the perfect addition to any group playing The Enemy Within or any other campaign set within this fractured nation. I like to think that sets the tone for any WFRP games nicely. Hey y'all. Note the following structures and points of interest, clockwork from far WFRP was dark and grim and a successful adventure was one where you did not catch some disease and the reward was a dry bed to sleep in and some fresh bread. Welcome to the Warhammer Fantasy RPG subreddit, a place to discuss roleplaying done in the Old World! Share with us the devious adventures you're planning for your players, or complex character you're running as right now. Use this link with an RSS reader to stay up to date with WFRP. Silver affects undead and spiritual. The fishermen and fisherwomen notice creepy mutants at the docks. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. What was wrong with 2e? WFRP 2e was my hands down favorite RPG, though I haven't played it in more than 20 years. There's the main colony map, Häschen's camp (he was the Witch-Hunter that had been chasing my lot since Shadows) & the bit of forest to the north of the camp 'cos my lot wanted to do a commando-style raid sneaking under the fence to pick off & sow discord amongst the peasant rabble to the north. The game originally was meant to be based on RuneQuest, a game Games Workshop was also publishing in the UK. 4e seems pretty decent. Can only use system for WFRP setting (e. I do have to mention that there was a wfrp model set that came out in the early 90s late 80s. It was not about saving the world, it was not about rescuing the princess, it was about leaving your farm and saying goodbye to tedium and then wondering if you had made the right choice. 4th edition is designed to overcome most of the flaws of previous editions and mostly succeeds. rk hf dq rw yp zd bo qm dx wh