Civ 6 religious settlements reddit. Dance of the Aurora as Russia or Canada.
Civ 6 religious settlements reddit It doesn't matter if you have a weaker capital. In general, I pretty much always take Religious Settlements, because that extra settler is just too big of an advantage to give up. You guessed it, Lijia food. Although, for RS, God King usually isn't fast enough anyways. No religious units ever came, and he won the religious victory AGAIN! At this point, I'm like "What EXACTLY are the conditions for a religious win because ALL of my cities are still my religion! How is this possible!?!" Look it up, and then it dawns on me. Earth Goddess to rack up faith? God of the Sea because a lot of coastal resources? It varies a lot. God of the Forge and Religious Settlements are the only ones that I would consider "always" better and depending on how high production your start is, isn't necessary and they also go early. Dance of the Aurora / Desert Folklore, if the map is particularly juicy for them (even if you don't care about the Faith, the possible synergy with Work Ethic + Scripture can be ridiculous, if you manage to get Work Ethic) 4. Religious units ignoring embarkation costs is a nice little bonus that helps mitigate the boredom of micromanaging a horde of religious units across an ocean. Having these cities set up quickly (Religious Settlements) or produce vast amounts of faith (Adjacency pantheons, Earth Goddess if you can manage to grab it) is infinitely better. Religious settlement is almost always the best. Then when I get Theocracy I found a religion (which immediately converts a city for free), spam Apostles / Inquisitors and try to make a big mid-game push. Just saying. 4- for pantheon, choose religious settlements, river goddess, or a production based one. Get app Get the Reddit app Log In Log in to Reddit. It's true that you can basically always get a religion if you want one on any difficulty (and getting Work Ethic is not an issue in single player, it's bottom of the barrel for the AI for some reason), but Russia can do so with significantly less Early in the game, you can basically ignore any civ that hasn't founded a religion. Just some are great risk, greater reward. You can sometimes get pretty nice things like faith buildings or Jesuit education. Let's once again turn to another civilisation to see how powerful this is: England, and their Redcoats. A strategy I use when starting next to a strong religious civ like Russia is to deliberately delay founding a religion and save up on faith for a while. They’re super cheap, and delete religious influence so fast. Probably 90% of the time I go for either Fertility Rites (10% city growth) or Religious Settlement (15% faster border expansion). First civ to meet two different religious city states for another +2. His Food Lijia project can make your cities gain one population every two or three turns after that. I am a huge advocate of religion, but for Gorgo, even if you get a religion, I wouldn't anticipate a faith based game. It gets harder to defend your religion the higher difficulty you go. Getting that extra settler early on allows you to catch up much faster to the AI and even the faster border growth is pretty decent for the rest of the game. Finally, naval units pay no cost to embark or disembark. Depends on Civ, map, and circumstances. But divine spark seems pretty universal and it seems you will always have breathtaking tiles in your empire for earth goddess. The whole northern side of the city was Desert Hills (including 3 desert tiles next to my capital for Food and early Pantheon, which became Religious Settlements, because Desert Folklore would be of no use in that particular case) and the southern side had growth tiles. That extra settler so early in the game helps so much I can’t justify using anything else, maybe I should do though. Always religious settlements for me. It still helps now, but it’s rarely worth the input unless you’re like mali or arabia. (Before +2 Faith for every city following this religion in other civilizations and City-States. Capitol has a +6 adjacency holy site (with Work Ethic, so 6 faith 6 production). Settle 3rd city. But the lack of production is such a killer. [Note: this assumes Civ6 w/ GS; otherwise pare it down to what you have access to. Take Defender of the Faith if you reform so no one else can. Yongle's a super versatile leader, extremely well-set-up to handle science, culture, and religious victories. God of the sea would be super helpful for that +1 production on fishery improvements, but religious Settlements gives me a free settler + 15% border expansion. The Pantheon bonus does not fall off. You can have three cities down with holy sites and possibly shrines by the end of the ancient era. I might not have answered exactly what he asked, but that is the pantheon I always go for. Religion - Earth Godess. I'm starting to think either the AI have some bonus When I picked religious settlements I got the free settler and the settler I had building went from 3 turns left to 7 or 8. Get second settler, settle city. Edit: no need for all the downvotes. For instance, Dance of the Aurora for Russia, God of the Sea for Kupe or River Goddess for Khmer. Nov 14, 2020 · At least one empire is likely to get +20 faith from a goody hut, and if it isn't you then you probably won't get religious settlements. I'm playing as Dido on a small continents map and I'm not sure if I should choose God of the sea or religious settlements as my pantheon. A good rule of thumb is having at least one tile with at least 2 food and a total of food + production = 4 or higher in your first ring (so 4f, 3f/1p or 2f/2p at least), and 1-2 more of those within your second ring. Divine spark doesnt help you enough to justify it. A-tier - Religious settlements and Fertility rites. Divine Spark is okay if you wanna play a high science game, a cultural game, or want a religion and build your holy sites, campus districts and theatre districts very early in all your cities, and nothing is more appealing, which realistically only happens if your civilization has a unique district of that category (Russia, Greece) or a boost A lot of comments point to religious settlements as a starting pantheon. Build haga Sophia if you have a high production city, this also gives an extra charge. The wording is "predominant religion over all over civs (at least 50% of the cities)". 1 extra early city doesn't DOUBLE your growth. +10 combat strength when fighting within a foreign city you convert. Now, it's not the best pantheon always later on as a settler isn't as impactful, but then later on it's usually not an option anyways. I played a ton of 3 and 5 and look forward to more civ 6 campaigns in the future. Other Beliefs - World Church +1 culture for every 4 followers. Religious Settlements only gives Settlers in Gathering Storm, so if you're not playing with the GS ruleset, it won't give you the free Settler. Getting duplicate Pantheons would be a bit more difficult. As for religion, in civ 5 there was some clear good ones like tithes, and I used preachers and religious text all the time. Depends on the Civ. I even pick that pantheon over religious settlements, and so do a lot of players. Religious Settlement: This is my go-to belief if there is no other obvious choice. You use production to create faith as Yongle, so you’re still using production to produce a settler. I am seeing a lot more double turtle reef tiles and these are seriously awesome tiles early with god of the sea. Now find a way to have a second city by turn ten. Tithe, production, 30% farther spread. I keep getting stuck having to fend off waves of barbarians, because I can't produce units quick enough to get rid of their camps. (Suppose you have 3 pop in capital) That sum up to be 104 since early food worth at least as much as production if not more. If there is a tile near my city that I want or need, I'd much rather just buy it and secure it. Jun 21, 2002 · Getting some +6 holy sites helps make the most of Monunentality. Dance of the Aurora as Russia or Canada. TLDR: Faith/Religion in Civ 6 is a versatile mechanic that allows players to play in many different ways while also effectively reflecting the game's historical inspiration. tundra/desert are good if you're playing a desert/tundra civ (like mali or canada) 5- for follower beliefs, if possible, always pick choral music. But this isn't very interesting since that's probably the best pantheon when gotten soon enough. Take Mosques for your building for the extra charge. I think Pantheons are hard-coded to only be picked once. And America only really needs the faith anyway. Aug 21, 2010 · But this is so rare - as is having Religious Settlements as a choice - that I really don't remember last time I started a game with an extra settler whatever the source. Makes sense. Rome is also just very good at expanding quick so it helps do that faster. %> hard yields. Value of Religious Settlement: 52 prod on online speed, 104 on standard, if not counting border Have a 3 cities with holy districts. So I think I'd either get Earth Goddess for faith and leave religion aside, or go for Religious Settlements and try to found and spread a religion. If she also gets +20 faith from a goody hut on turn 2 or 3 then religious settlements is gone on turn 4 or 5. 6 tundra and 2 ley lines. Work Ethic is way too strong, so If I have some opportunities for 6-10 adjacency Holy Sites, they will easily repay the worth of one free Settler in the long run. Even if they have been converted to someone else's religion, most of the time the worst case is that they create religious pressure on the cities of a civ that has founded a religion. there is a biting point when a coastal civ takes off and it just helps, even without Auckland. Speaking of Pantheons, Indonesia profits greatly from God of the Sea; but Religious Settlements is, as usual, a strong choice. OP likely is just not using the GS Ruleset on the playthrough The +1 adjacency pantheons (Dance of the Aurora / Desert Folklore / Sacred Path) are goldlike once combined with Work ethic (adjacency also produce prod), when you play a Civ with a start bias (hello Russia !). Imagine how much you can do with just 1 city in 1`00 turns. Try to get 3+ desert in your capital so you can get Religious Settlements and then settle an actual city with food/production. Obviously Religious Settlements is usually taken, but things like faith from tribal villages are common enough that it's still there a decent chunk of the time. And then you have the downside of not having a pantheon for the rest of the game. While religion is really good, my capital got starved for district slots to fit a Holy Site, Preserve, Government Plaza and a Commercial Hub. Been playing for years. Plus RS is the most competitive pantheon by far so not a guarantee. I'm a player who uses a lot of house rules to give the AI half a chance. Jan 14, 2020 · The real thing Religious Settlement gives you is time. Culture - Divine Spark or Monument to the Gods. Because that second city can afford to JUST make settlers. Strike First Strike Hard Show No Mercy. In this case, you may choose religious settlement as your pantheon, for a free settler. 45K subscribers in the Civilization6 community. Religious Settlements is faster border growth and a free settler; with the free settler being introduced as a part of it with Gathering Storm. Open Sky/Plantation one/Earth Goddess are also probably better but they are terrain dependent and not always applicable. On deity if I spawn beside a religion spammer I tend to plant my prophets and accept their religion and take whatever bonuses they give. If you can't get it, you may have to settle for Desert Folklore or sometimes Earth Goddess if you found a natural wonder. While Desert Folklore seems to have much higher potential mid to late game, Religious Settlements seems to shore up Mali's early week game to get the ball rolling faster. I’m playing as John Curtin (Australia) on vanilla Civ 6 on the switch, and I noticed that the Religious Settlements pantheon is not available to choose from. Religious Settlements should work normally, since it hasn't been changed recently. Religious Settlements now gives you a settler for FREE, in my opinion, it's definitely the most improved one in the whole game lol! Fertility Rites I'm not a huge fan of, but it is still a good pantheon-- especially now that it comes with the free builder you mentioned :) Honestly aurora means more faith for the eventual monumentality settler spam, no? The extra faith is probably worth 2-3 more settlers than what settlements would give you, even if a bit later. For example, Gitarja can settle a city next to the coast and be earning 2 faith per turn. ) If I'm going purely for religious victory then this will be the belief I'm taking. Two different games, different civ's, when I select Religious Settlements, no Settler appears. It increases border expansion rate by 15% in the player's cities. Don’t care about Religion and have a lot of good settling spots to grab before they are taken? Religious settlements. I think the religious settlements one is probably the strongest one gives you a free settler that you don't have to pay for in population. Mali's weakness is their weak start, though they do have high early faith meaning a very quick pantheon - and RS both benefits tremendously from the latter while helping mitigate the former. Desert Folklore and Dance of the Aurora could yield great return if combined with Monumentality. The Mosque for an additional charge on missionaries. I see comments, saying it’s a “free settler” but this isn’t true. Trading Open Borders for… Depends who you are (Civ wise), what victory you are planning and if you are able to wait long term or short term. The only time you should pick Religious Settlements over Dance of Aurora as Russia is if you have very little settling space due to a close AI and you need to forward settle them to even have a chance of winning the game. Feb 9, 2012 · The best is religious settlements since you already have a disadvantage to production; getting another city sooner means a lot more. His early game is insane, and his Leader Ability actually works for both Wide and Tall Empires. Back to List of pantheons Religious Settlements is a Pantheon in Civilization VI. river goddess has synergy yes but it will limit adjacency. On a similar note, Moksha's healing is also powerful. Alternatively, if you're playing with mods, it could be that one of them removes the free Settler to rebalance the Religious settlements is so strong because the amount of benefit you get out of a very early second city is so so much more than say 1 culture per turn from a pasture over the course of the game. This also give a diplo boot if all your cities are converted. I'm always okay with this because I'm a Divine Spark Andy, and I've accepted it's virtually impossible to get when facing AI. Religious Settlements is a slow and unreliable way of claiming tiles, and once you've expanded to the "best" tiles around your city, it doesn't do too much. In Gathering Storm, it also provides a free Settler in the founder's Capital. I almost always take religious settlements (if it is available), god of the sea, or god of craftsmen. religious city-state, high-yield tiles with faith, you may found a pantheon early (ideally before T30). Not even on Prince. A subreddit dedicated on the popular turn-based series, Sid Meier's Civilization. They're the least reliably available pantheons after Religious Settlements and God of the Forge. Time (turn) is the most valuable resource in Civ6. At that time you are producing settlers whatsoever, and Religious settlement saves you that time. Back in civ 5 your religion could make you rich. Another thing are that religious settlement are prefered by the AI and on deity its very rare you manage to get a pantheon before the AI unless you play a religious civ like Russia (but then you definetly want the dance of the aurora) River goddess for Kehmer are also stupidly strong. +10 is huge, stack with a great general and any other bonuses (policy cards, heroes, civ World Congress. If I'm looking to get a religion and building a lot of Holy Sites, I often choose Dance of the Aurora or Desert Folklore even over the free settler. Part of that I'm sure is the changes after the base game. I am Peter's Russia and i am wondering if i should do Religious settlements as always or Dance of the Aurora ( +1 adjacency to Holy sites from Tundra). Ironic that the only civs who get enough early faith to reliably snag religious settlements (Russia, Mali, and Indonesia) all have other pantheons they're better off choosing. So if you are at war and have a religion, just send in a couple religious units a few turns ahead of your military (maybe when denouncing?) and then all of your units will have +10 within that city. Civ 6 rewards "wide" play, and even though Yongle is better than most at not needing to go "wide," having 10-15 cities is just simply a more effective way to play and win. Though now thinking about it, that could be because my population dropped and killed production, but it went from 4 pop to 3 I think - one civ shouldn't have had that much effect. Third tundra city hit +10 adjacency. I really hope religion gets reworked in Civ 7, playing religion in Civ 6 is basically just a waaaaay dumbed down Domination victory. Revamped Civ 6 Sub Reddit! Come chat, meet, and have fun in the Civ 6 community! Members Online. But for me he's got advantages that allow me to play for a bit before deciding what kind of win I want to go for. Choose Lijia food. Frederick has always seemed to be the easiest to play and win as but I don't see him talked about much on reddit. Getting 2 early cities is pretty easy, as you will get religious settlements pantheon if you settle right. However this should not be the case as if you are playing Russia, Tundra becomes a viable settling territory for you, unlike Grab Religious Settlements and you have two cities before turn 20. Once you get religious settlements turn on Lijia food. If you manage getting your Religion as the World Religion, you have 30 turns (Standard) of +10 CS on Religious units, an excellent opportunity to go converting. all subsequent settler will cost 30 production extra, so this evens out after you made a few settlers On deity if a civ plonks three cities around Uluru they can have it turn 4 I think. As such, you need to create or find a mod that adds in duplicate copies of the Pantheons (so for example, six different copies of Religious Settlements). Oct 22, 2015 · +1 to fishing boats may not seem like much but it can seriously better a coastal civ. getting Desert Folklore and My first piece of advice is that you simply need more cities. Let’s say you’re playing a wetlands map, you have marsh tiles all around you — if you have the option for religious settlements instead are you going to take it? I’ve had this happen a couple times and I’m always torn, the instant production boosts and if I can snag etemantaki as well it’s game over. The advantage of Religious Settlements is that everyone benefits from it: faster border expansion is helpful for all civilizations, all leaders, and all victory Civ 6 Religion cheat sheet (Gathering Storm) Religious Settlements: can be a default for early-Pantheon Civs like Indonesia, Mali, Georgia, and China under Yongle As Khmer, you almost always want to take river goddess, so that is one of the reasons why holy sites next to rivers are a priority. But I am not a speed player, and I don't default to Diety. while I agree that religious settlements is often/usually the best option, you can't forget that the extra cost on the settlers propagates, so taking religious settlements might delay your 3rd settler by around 4 turns as it adds 30 production and often comes while that settler is in production. R5: I literally never saw Religious Settlements in my game before after like 700 hours of play. Our words are backed with NUCLEAR WEAPONS! Start Lijia faith. If you ever get a religion through conquered holy cities take Tithe. The Mali are pretty great for rapid expansion if you get a Desert city. Depending on my civ and the geography of my starting location, I MIGHT take dance of the aurora, sacred path, or desert folklore. Share Add a Comment Sort by: I like to take god of the sea when playing a coastal civ helps with production. As for a religion, I would take choral music or feed the world. Earth goddess uses to be broken, but are now only solid. Despite that, a religious victory is still possible against religiously-inclined civs on higher difficulties. Tithe and Pilgrimage are also incredibly powerful for different reasons, with Pilgrimage being the best founder belief for winning a religious victory (as well as purchasing things like Naturalists, faith purchasing units/districts with Moksha, and builders/workers in Monumentality golden ages) and Tithe being very powerful if you already have I will almost always take religious settlements if it's there, however if you think you can secure a momumentality golden age with high faith output then I'd argue its less valuable in that instance, the hard part is knowing you can secure a golden age at this stage. Second tundra city has a +8 adjacency, since I was able to put it down next to 5 tundra, 1 mountain, and a ley line on a tundra. Take religious zeal if possible, extra movement let's you chase down emeny religious units to kill. Domination - God of Craftsmen or Religious Settlements If I'm Aztec - City Patron Goddess I got a perfect Petra start once (level 4). There's also the Crusade belief. Maybe its your starting era or just that the ai is really really fast Mansa Musa in tsl earth usually gets a +6 faith which gives him any pantheon he wants, maybe you could check out with him Civ 6 This might be old news to many ppl, but I've never seen it promoted, and personally I never even gave it a second look until a recent game. Revamped Civ 6 Sub Reddit! Come chat, meet, and have fun in the Civ 6 community! Get the Reddit app Scan this QR code to download the app now "we have religious settlements at home" Reply reply Frgod69 Well Civ 6 anyway, I could be 44K subscribers in the Civilization6 community. Still not getting a settler after Religious Settlements. The advantage of the production belief is huge tho. Then there's being next to a religious city state, wonders like crater lake or the fountain of youth, huts and relics, civs with auto faith its rare you get the first pantheon without a lucky start like this Apr 19, 2013 · If the AI spawns near desert, they’ll instinctively go Desert Folklore, but the default pick is still Religious Settlements. Even though Religious Settlements are very good for the Mali (and make no mistake, it really is), Desert Folklore is arguably just as good if all they got is a bunch of desert (which is quite Religious settlements. Ridiculously powerful in pretty much any war. You could tune your city to do nothing else. Religious settlements gives you a settler, but you can spend the time taken to get all the faith on making your own settler and it means you can also get the bonus from another pantheon. Look for religious envoys and relics to help. free culture is very strong and definitely meaningful, but the faith part of the ability is Feb 28, 2008 · Religious Settlement: give you 80 prod and 24 food right now. Diplomatic - Religious Settlements or anything that grants me culture based on my starting territory. After playing a few more turns with it the second time, with still no Settler, I uninstalled and reinstalled the game. That’s why I think Lady of the reeds is so much stronger now because it give 2 production to usually crappy marsh tiles. Or check it out in the app stores Four part guide on all things religion in civ 6 This is also why Religious Settlements is often considered to be very strong because getting a 2nd city in the first dozen turns is almost like negating part of the AI's bonuses. That’s really cool!! I haven’t played a civ 6 game yet where someone hasn’t declared war on me lol although I’m still fairly new to it. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. Overall, I agree that it's Religious Settlements (assuming you're playing with the DLC, which means it gets a Settler; if you're not using DLC, Religious Settlements isn't all that great). A subreddit dedicated to Sid Meier's Civilization, the popular turn-based series. Religion is straightforward because you only need faith, a solid understanding of managing units, and enough science to hit cartography on ocean maps. I am actually going to try to win a diety, most likely religious victory. Also +15% border expansion speed, this is useful for Mali. Was this removed from the patch, or is Australia unable to have this particular one? Thanks! I try to find a way to rush the pantheon " Religious Settlements " but the AI always beat me to it, even when I'm first in faith (tracked it on religion score tab, it says i'm first at every turn). Religious units ignore all terrain obstacles, treat everything like crossing flat land. There’s imo a 50% chance you’ll be able to rush religious settlements. Science - Divine Spark. Am I considering a religious victory and will I have many or few holy sites? For obvious reasons, the beliefs related to holy site buildings require holy sites to be useful. Revamped Civ 6 Sub Reddit! Come chat, meet, and have fun in the Civ 6 community! I'm somewhat new to civ and only have the base game. Also that faith isn’t going anywhere, so might as well make use of it in religion or save up for national parks and rock bands. Founding a religion may be a step towards another victory condition - usually cultural but potentially domination - so this is when to make that decision. g. Ive seen an ai take religious settlements and ive had the possibility of taking fertility rites. Especially if Brazil if you don't want to go Sacred Path and a religion. There are other points you should consider: Tile yields: Basically, the better tile quality, the more yields you get early on. Also, you can completely ignore converting city-states. Also of Ursa Ryan's evolution as an artist. Share Add a Comment. Best way to win a religion victory is to create 'super apostles'. I usually pick religion settlement if I can no matter the situation since extra city that early is simply making it even vs emperor or deity ai, but damn it's so hard to actually manage and get religious settlement since that's most ai's first choice . If you get some early source of faith, e. Not bad! Holy Order/Missionary Zeal - religious units are 30% cheaper. The free settler from Religious Settlements is the strongest oneshot out there Religious settlements for sure, for Rome not only does it read as 'gain a free settler and extra border growth' but also gain a free road and free monument. khmer will not have as much consistent adjacency as russia without their own adjacency pantheon, 4 mountains and a river for +6 while russia just plants a lavra in their mass of free tiles. Before the Work Ethic change, I think it was almost always correct to go Religious Settlements unless you were aiming for a religious victory as Mali. God of the Sea as Indonesia, Norway, Maori. Monumentality is currently an insane way to improve your land and spam out settlers, and this is the way to do it. I typically like fertility rites as Yongle is all about having high population cities. you think is the best and what is the worst Pantheon in Civ 6? Best is Religious Settlements (free settler Lo and behold, when I got to choose my pantheon, Religious Settlements was gone. There’s really no nuance to it. Another note is that some of the highly sought after pantheons (Religious Settlements and Holy Site terrain) go really early so you'll probably want to rush faith via the God King card to get them. Time to find a new game. ] For most cases, especially on the higher difficulties, if you can get the Religious Settlements pantheon, the free settler (doesn't even eat a pop!) with increased border expansion rate helps you catch up and fits in nicely with early expansion (which is a bit more powerful in this game due to the nature of If it's still available, grab religious settlements! An early, FREE settler is HUGE. Religion in civ 6 is so much weaker than Civ 5. Mali's civ ability makes it pretty easy for them to snag whatever pantheon they want. As a result civs with high faith yields early on like Indonesia, Russia and Mali are often great picks for Religious Settlements (especially Mali, whose very weak earlygame is their achilles heel, getting something to power past that quickly and catch up to the AI makes them a very strong civ compared to e. You need craftsmanship, so make it happen. The advantage of Religious Settlements is that everyone benefits from it: faster border expansion is helpful for all civilizations, all leaders, and all victory Well, the reason they might remove it is that it's brokenly good, better than every other option except a handful of terrain specific choices that require very lucky starts and/or a good bit of extra work to pull even with the free settler. Jan 14, 2020 · Religious Settlements is a pretty good generic Pantheon for any civ, but most of the time, I get something else if I can. People keep saying that the AI always snatches it first. 530K subscribers in the civ community. I’ve started every game getting religious settlements and built farms and made sure I had plenty of housing but by the time my cities have 10 population I’m lagging way behind in everything, especially science. Get high faith out put Religious Settlements, OBVIOUSLY Feeling bad that you weren't fast enough to get Religious Settlements, obviously 3. It's a little disappointing, but it isn't awful. This pantheon will heal all of the units around it 30 points every turn, even if they moved. Divine Spark, God of the Forge and Religious Settlements are great for every civ in pretty much every scenario. ] For most cases, especially on the higher difficulties, if you can get the Religious Settlements pantheon, the free settler (doesn't even eat a pop!) with increased border expansion rate helps you catch up and fits in nicely with early expansion (which is a bit more powerful in this game due to the nature of I'm somewhat new to civ and only have the base game. Everything else is civ/spawn specific. Fertility rites is next in line, +10% growth and a free builder at a time where you really rather need to build settlers non-stop is nothing to scoff at. Honestly it's sad that religious settlements is so utterly busted that even in one of the best cases for god of the sea, it is 100% the correct choice to go for religious settlements if it's available. I see Religious Settlements as the new default, like Divine Spark that is generally always good. Recently installed and started playing 6. You can capture a settler or another city, you could adopt religious settlements. Also great at killing missionaries and apostles with support from a few apostles. However, cultural victories require little more than 7 cities and religious victories require little more than 4 or 5. The leaders with early game faith give you the best chance at it. Religious victory is all about faith generation and this can now reliably add up to 40-80 faith/turn and really it'll just keep adding up until religious victory is won. Dance of the Auroras with Russia is arguably the strongest Pantheon in the game. Earth goddess used to be a good deal when the bonus was for charming instead of breathtaking. A good second prize is Divine Spark, especially for science and culture victories I might otherwise take a pantheon that synergises with my civ and the terrain. Surprisingly, I managed to get it 2/4 recent games, though both were heavily due to city states. Try to get an at least level 2 Religious Alliance, should not be two hard with a Civ that had not founded a Religion and adopted yours. Well Religious Settlements are the go-to for early game, unless you have a niche bonus or strategy. No one mentions the 15% border expansion from Religious Settlements, though certainly that makes a big difference over the course of a game. Get the Reddit app Scan this QR code to download the app now. From my experience, though, 100% it’s gone past turn 20. Easy faith can get you an early Pantheon, and you can either get Religious Settlements for an immediate 2nd city or you could get Desert Folklore for a ton of faith, then use it to recruit Settlers once you have the Golden Age card that lets you buy them. Single player. First governor is Magnus, chop a settler. Make sure you choose the pantheon after finish building the first settler, otherwise it will cost more production. Declare War. Your Pantheon should be God of the Forge if you can, or else Religious Settlements, Fertility Rites, or City Patron Godess. Sigh. Leaving aside situational pantheons like Dance of the Aurora, do you think that one should pick RS if available or stick with Divine Spark (my normal choice in a cultural game)? Settled on tobacco for +1 faith. I can't imagine playing Civ as a game that is 90% about things that happen in the ancient era and 10% everything else. Finally if none of these make sense based on your game, and Religious Settlements/Fertility Rites is taken, you can take City Patron Goddess as a last resort and be okay. Certain Civs get more out of other ones. River goddess as Khmer or Hungary Divine Spark as Eleanor, Sweden, or Scotland S-Tier - Tundra/Desert/Sacred path faith generating pantheons, WHEN you have a civ/good spawn to spam these down. You mentioned that the food growth seems negligible. Pantheon at turn 15, a rare opportunity to get Religious Settlements and an early settler! You've seen the title; you know the result. quoaao apong gdf cjdu uiffxv zbzjk dyuynzk kwbtl brii cdzbtvi chhqyjc ybymcigy hxbjp qzvi uusds